In an interview with CVG, Bethesda’s Craig Lafferty said that Skyrim has been developed with consoles as the lead target.
The lead producer on Skyrim said: “We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually .”
The above comments are likely to cause PC gamers a bit of grief, and the next thing on Craig Lafferty’s mind was unlikely to appease them.
“We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.”
Hopefully this doesn’t mean we will be getting a dumbed down version of the RPG, but rather a slicker and more streamlined game. Simplifying RPG’s usually equates to commercial success, but also causes a split in your core audience, as we saw with Dragon Age 2. Bethesda will have to make sure they don’t alienate its established fan base in its quest to please the “average person”.
The Elder Scrolls V: Skyrim releases on PC, PlayStation 3 and Xbox 360 on November 11.